
Starlink: Battle for Atlas - Ubisoft Toronto
Sound Designer
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Provided Sound Supervisor support attending leads meetings, reviews, ADR, and Foley planning
Created and edited SFX for cinematic scenes
Mixed 5.1 main game and Starfox cinematic scenes for Bink integration into engine
Created voice/sound processing for the character Grax
Foley pre-mix for scenes from Foley team
Coordinated with localization on cinematic scenes