Far Cry 6

Senior Sound Designer

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  • Sound design for vehicles in the game, using REV and loop-based approaches

  • Created SFX for backpack weapons

  • Created, integrated and scripted SFX for opening play-go missions

  • Provided direction in creating the teams source SFX library

  • Created, organized, and collaborated on the recording of the source SFX library for our team

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Far Cry 6: Post Launch

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Starlink - Battle for Atlas